Command Conquer: Red Alert 3 Download PC Game
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Almost every unit in the game has a secondary ability. Their usage varies: some are toggled on or off, others are targeted, and still others are triggered the instant one presses the button. The Imperial King Oni can bull-rush enemy units as a secondary ability, a Soviet Hammer Tank can toggle between a tank gun and a laser beam that can leech HP from enemies, and an Allied Athena Cannon can engage its energy shields with a button press but with a cooldown period before they can be used again. All abilities are bound to the same key. The game also features experience points that are used to upgrade unit types and to buy \"commander abilities\", which call in air strikes, recon sweeps, magnetic satellite beams, etc. Commander abilities have no resource costs but do have significant cooldown periods.
The Red Alert 3 Premier Edition features a soundtrack CD (including remixes of \"Hell March\" and \"Hell March 2\"), and a bonus DVD containing making-of documentaries, footage from the developers, scenes from the shooting of the game's cinematics, and strategy tips. The game also includes a code for the download of exclusive multiplayer maps and a key for a beta of a future Command and Conquer game. It comes in a Soviet-themed tin case with a poster of the women in Red Alert 3. In the UK, the Premier Edition is exclusive to retailer GAME.[42]
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Manually controlled secondary abilities are common to each and every unit in the game. How each ability is employed varies: some are toggled on or off, others are targeted, and still others are triggered the instant one presses the button. An Imperial constructor might be able to deploy once at a specified location, a Soviet conscript can switch weapons at will, or an Allied artillery piece can engage its shields with a button press but with a cool-down that requires a period of time to pass before the ability can be activated again are such examples of secondary abilities. All abilities are bound to the same key. The game also features experience points that are used to unlock upgrades to unit types as well as \"commander abilities\" used to call in air strikes, recon sweeps, magnetic satellite beams, etc.. Commander abilities have no resource costs but have significant cool-down periods.
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